![]() ![]() I might give it another shot, as it's clear the series is special to so many posters here, but my initial experience, and some of the posts about later titles in this thread, haven't left me with the greatest impression. Like, you're going to let me pick up a motorcycle and use it as a melee weapon in the street brawls that break out every two minutes, but can't give me a female character who isn't either a hostess or a sidequest/cheesecake vendor? It's like they want to have their cake and eat it by rigidly sticking to the gender roles and constraints of the setting while also filling the games with a whole bunch of ridiculous, wacky shit (which is good, but be consistent with it!). I understand it was inspired by real-life incidents but I don't need to experience shit like that in a game. Then there was the creepy as hell substory with the schoolgirls selling their worn underwear, which just left me feeling icky. During Yakuza 4 you play as four different characters. During this mini game you can get the trophy Fashionista which is missable if you skip over the game. I generally dislike when games assume the player to be a straight male and don't offer them any alternative. In Yakuza 4 there are tones of different mini games to play and one of them involves recruiting hostesses and training them to become the number one hostess of the club. I was really digging the setting, the main story was shaping up well, and Kiryu is as great a protagonist as everyone says, but in the.maybe dozen hours I played, I hadn't encountered a single female character who wasn't either literal window dressing or a minor sidequest subject (all of whom subsequently "reward" you with erotic videos for helping them out, regardless of whether it fits their character or not). I started playing Yakuza 0 after seeing so much praise on here for the series but had to drop it because of the misogyny I was seeing everywhere. ![]() That's not even going into his weird moneylending game, where he puts single mothers through hoops working at his lousy club to get the loans they need. Maybe he'll be good in a future game, if they actually write him to be a human and a character first, and not just a cool guy that comes in to be cool. ![]() That's fine, but I look for more than that in a character, so he falls flat to me. Whenever I ask for a reason as to why people like Akiyama, it's something shallow like "he's just cool and he kicks people". No chemistry between the two at all (a far cry from Majima and Makoto, to be sure). In every game he's been in, he lacks his own actual character motivations and agency, and just tags along for someone else's story (Kiryu and Haruka's). His "romance story" from Yakuza 4 is the exception to this, and it's one of the most cardboard romances I've ever seen in a medium. Just a total Gary Stu that comes into the plot to throw money at the problem. Just a total Gary Stu that comes into the plot to throw money at the problem. ![]()
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